posted by jeremy
April 27, 2010

The Hot Seat With Super7’s Brian Flynn (Part 2)

Brian Flynn: The Hot Seat

[You are reading Part 2 of The Hot Seat with Super7's Brian Flynn. You can find Part 1 HERE.]

JB: I know you’re not a fan of platform toys…

BF: Super7 doesn’t make, buy or sell platform toys. Unless you’re Medicom, you shouldn’t be doing this. The Be@rbrick is the first platform toy, the Qee is a fake Be@rbrick. Kidrobot’s first toy project ever on their own was to make an LA and SF series of Qees. Then KR pulled the project, and decided to come up with their own figure, which was the Dunny. A Dunny is a fake Qee. Everything from there is a knock off of a Dunny, so before you know it, you have ideas that are four, five six generations removed from the source and get more watered down and generic with every step. Look at a lot of the horrible platforms out there with as generic a shape as possible, and tell me if I am wrong.

Super7 SDCC '07 pic via Vinyl Pulse

Go on…

If you’re going to spend all this money making a toy, why are you going to cop out and make a platform? You might as well say, “I don’t believe in my ideas enough to be unique, so I am hoping you will repurpose this into something better for me, and I can make some money along the way.” A platform toy is one half of one person’s idea that is then desperately covered up as hard as possible by a second person. You end up with half of one person’s idea, and half of another for a total of one incomplete idea.

Any great platform you have, you can look at and say “Wow, how much better would that have been if that person could have had free reign with the actual character design as well.” The end result is, now kids think the ultimate level of “making it” is to have someone make a platform toy of their own. This is the worst outcome. You should want to create the best toy possible, and create something new and unique, not another platform. I have no problem with people making white, unpainted versions of their toys for other people to paint, but if you design a toy to be an obsolete platform from the beginning, I am not interested. You will see with every toy we’ve ever made. They are their own toys: 100%.

super7SDCCblanks

What was the thinking behind the Neo-Kaiju project produced by STRANGEco?

The idea was to make a great toy project with our friends, and it was co-made between us and STRANGEco. I came up with the idea, pulled it together, and then did all the design, packaging, etc. and they handled the manufacturing and distribution. All of the artists who were included collected Japanese toys in some capacity and were friends of ours. We asked them to take a traditional Japanese character and retweak it in their style. From there, they were then asked to create a new companion character to go with their first character to create a pair of figures from each artist. It was an incredibly popular set of toys and a lot of fun to make.

Right after the Neo-Kaiju project, we made a very deliberate twist away from using names as toy designers. We saw that everyone was doing the same thing, copying each other, trying to buy whoever was hot at the moment and acting like people were their “turf.” We decided then that we would just make Super7 toys, not So and So by Super7. It was important for us that we had our own identity, and you knew if it had our name on it, it was a quality toy. We have no problem telling you who designed the toy, but it’s still a Super7 toy, and it has to meet our standards. I don’t care how hot an artist is, if the idea is dumb, the toy will be dumb, and the most unknown person out there can have a genius idea and usually does.

neo-kaiju-project

Speaking of “turf,” care to clear up any rumors about Super7’s turf-tiff within the toy scene?

There were rumors that we had bought companies, that we had shut other companies down, all sorts of stuff. It’s pretty funny, except that often people get freaked out by rumors no matter how ridiculous and untrue.

Years back, before the Japanese kaiju scene had really taken off in Japan or the States, we had gone to Japan with a distribution deal for brands we liked and wanted to support here. We had already been dealing with most of these brands for years, and we felt like we were finally in a place that we could really start showcasing the figures to collectors in the U.S. in a bigger way. The main problem we were having at the time, was that brands were making very small runs of figures, which severely limited what we were able to bring back to the states. The manufacturers were nervous about making larger runs for fear of being stuck with product that they could not sell. Our offer was to make a guaranteed buy of figures, so that there was no risk for the manufacturer, allowing us to have products for sale in the States and guaranteeing income to the companies to use toward future projects.

Visible Robot and Visible Ghost by Brian Flynn

Every manufacturer we talked to about it was on board with the plan. In the beginning, the arrangement worked out fine, and we started to increase run numbers with companies whose toys were in higher demand. Of course with demand comes competition, and as figures became more popular, more people came out of the woodwork to buy them. All of a sudden, larger runs were being sold at retail or to other shops at higher rates instead of us, leaving us with very little to sell of popular characters that we were subsidizing. Over time, this and many other factors strained relationships between many companies.

In all honesty, most of the smaller manufacturers that we were really excited about the increased distribution loved the idea of making bigger runs on a much more regular basis until they actually had to do it. Then their hobby company and passion became much more like work, and it didn’t take long for them to decide that maybe this wasn’t what they wanted to be doing after all. We still make figures with the manufacturers we like, most just don’t want to be “professional” toy manufacturers, which is why you only see infrequent releases from these companies still to this day.

Gorilla Biscuits

Why doesn’t Super7 release edition sizes?

Early on, we told people what we made. Then, in 2004, we had a situation where we released 100 of one toy as a general release and 35 repainted for the Fanclub. We received 100 orders for the figure that was a run of 35 and 35 orders for the run of 100. The smaller run wasn’t as good of a colorway. When I told people they couldn’t have the low run version but they could have the regular version, many said: “If I can’t have the rare one, I don’t want any.” I realized many people were buying our toys for other reasons than liking the toys, so I quit telling people what we made. If you like our toys, buy it. If you don’t like it, don’t buy it. It’s that simple. Because there is no manufactured rarity or hype, people just buy what they want. They don’t care if it’s rare or not; they’re buying for the right reasons. These are toys, not investments. If you want investments, go see Schwab.

mummyboy-colorways

Let’s talk about colorways. Some people might consider an “endless” array of colorways as much of a cheat as a platform toy.

When a figure has a planned, or set amount of recolors, it’s a bit more premeditated and expected. As an example, if you need to make 1000 total pieces, you make 200 in x, 200 in y, 200 in z, etc. When you just keep making it ad nauseum, or when people feel they’re getting fleeced or a figure is run into the ground, it becomes an issue. For us, we make a few colorways of each toy, and then gauge demand. Since the recolors are done by the artists themselves (not a shop exclusive, just a regular issue), they can make their own figures as often or infrequently as they like. Ultimately, we try to retire sculpts after some time, as I don’t want to cross the line and wear people out.

That said, when I like a toy, I try and get them all, that is just the way I am, so having another colorway is usually exciting. Also, for non-completists, it allows people to pick and choose colorways that they like. I actually try to keep people from being completists, and buy only what they like, but collectors are funny that way. We try to pace the recolors out so that there is time to chill out between releases so that you aren’t constantly chasing figures. That takes a lot of the sting out as well.

I don’t think recolors are the same as a platform, as usually an artist recolors his own toy, and releases it for his own reasons. It’s not someone else’s interpretation of the figure, and it’s not repurposed for someone else’s gain. It’s their toy. I color up my toys, and I release what I like, and what I want on my shelf. Josh [Herbolsheimer] colors up his toys, Le Merde colors up his. There is nothing false about that for me.

rosevampire-colorways

Outside of Super7 toys, care to call out anybody else in toyland (west and east) you think is having genius ideas?

There are a lot of people making good toys now, as there has always been. The problem now, is that you have to wade through much more junk to find it. From Japan, I think Gargamel is still on the top of their game, Secret Base is starting to rejuvinate their line again, Toygraph is making interesting toys, M1 always makes great stuff and Buster Call and Skull Toys are still making unique figures. Here in the states, I think FullyVisual is doing interesting crossovers to art and sculpture, Kaws is still doing good toys in almost every release, David Horvath and Sun Min Kim are always great and I love the new tin toys, Shawn and Shawnimals are great as he has been for years, and in a selfish way, I think we are making great stuff with the Grass Hut crew and Kathie [Olivas] and Brandt [Peters]. None of these people make toys that you can compare to other people. They make toys that look uniquely their own and aren’t afraid of being out there on the edge.

In your opinion, what’s wrong with the toy scene currently?

I just think that so many people have been introduced and indoctrinated to a scene that rewards copycat ideas, that the goals of new artists excited about toys have become more and more about trying to replicate what’s already been done instead of creating something new. I want to see people come up with ideas I haven’t seen before. The goal should be to reinvent the game, not hope that if you do something like someone else, you’ll be as popular as they are. It’s been a slow and steady decline as the lowest common denominator gets lower and lower. It comes back to being a responsible store owner and a responsible manufacturer. Educate your clients on what they should expect for their dollars, and don’t selling them junk because they don’t know better. It’s like feeding your kids junk food: it’s tasty, and you know they’ll eat it, but it doesn’t mean it’s good for them.

Super7storefront

I’ve seen you publicly call out toys you think are weak or rip-offs. Does it not bother you that the (majority of) media who cover this scene can only muster up praise for even the crappiest toys?

Someone has to be critical here, and take a curatorial look at toys when offered, and not sell their customers junk. I realize lots of people worked hard to get their toy made, but it still doesn’t mean it’s a good toy. Being nice about everything is silly. Sometimes it simply isn’t what it should be. I have bad and unpopular ideas all the time, and I can guarantee I will have more. You have to be critical. Ideas are not precious. You’ll have another one, I promise. For every toy I make, I try to design 50+ ideas, and then hopefully one or two will be really great. The rest may be neat, but that doesn’t mean I need to make it. I’m not saying it’s okay to be an asshole either. You need to be constructive in your criticism in trying to build to something better. There are tons of toys that everyone keeps saying “that is so great, I would totally buy that” just to be nice, and then the person goes out and gets it made and can’t sell 5 of them. What good does that do the person who just shelled out their savings for something no one will buy? It would’ve been better for them to have had constructive criticism on how to make a better figure so that when they finally got it made, they could sell it and hopefully get to make another figure.

Stomp by Super7

People are so worried about being friends and being nice that they forget to be responsible to their friends. There’s a difference between being able to extol the virtues of a toy and also break down the toy’s deficiencies versus just saying everything is great because you want to be a nice guy, or get a free toy, or whatever your motivation is. Please have an opinion or say it leaves you emotionless, but put a stake in the ground somewhere.

Brian-Bwana-Super7

Got a solution?

Please remember, buying, making and collecting toys is supposed to be fun, and if you’re not having fun, you’re missing the point. The real solution is to buy what you like, and don’t buy what you don’t. If you miss something or can’t afford an older version, don’t worry about it, it’ll come around eventually, and there will be plenty of other great toys coming along soon enough. Be happy with what you have instead of upset at what you don’t have. Don’t collect for rarity or hype, collect for yourself. Collect what makes you happy. If you design toys, design the best toy you can within the limitations you have, turn those limitations into assets, and make something that makes people excited to buy your toy. Then, even if it fails, you’ll be happy with what you have and not care what anyone else thinks. Be true to yourself, and you’ll be fine. Also, be nice. Just because we don’t agree on something doesn’t mean we have to fight about it. If we all liked the same thing, it would be a horrible, boring place to be.

Ghostland vs. Dunny Customs by Leecifer

Ghostland vs. Dunny Customs by Leecifer

What’s next?

Obviously the Super Shogun Stormtrooper is our next big figure (literally and figuratively), which is super exciting. Between now and SDCC, we have five more characters of various styles coming out. I think we’ll be surprising people with some of these releases. There are some figure styles people haven’t seen yet which should be exciting. One of those sculpts will be in the 9-year Anniversary Lucky Bags on May 22nd, one will be in June, with the other three ready for SDCC. Additionally, we’re moving the store to Upper Haight in May, which should really open up our exposure for people who aren’t familiar with what we do. Beyond that, we’re just trying to have fun and make great toys the best we can make at the best price we can!

super-shogun-stormtrooper

Haven’t got enough of Brian Flynn? Did you read the first half of the interview? Still want more? OK: Find Brian on the interweb at one of these convenient locations…

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11 Comments

  • Posted by: smashthew on April 27, 2010 at 3:26 pm, Reply

    Really loving all the insight on the thought processes here. Love those Rose Vampires.

  • Posted by: Avri – Studio Eccentrina on April 27, 2010 at 3:46 pm, Reply

    Brian seems to have a solid philosophy about toys and the toy world and I respect that. He says refereshing things and I agree with ideas about originality, doing you own thing and not think of the market all the time.
    I also think, being a small and new world that combines various mediums and concepts from different mediums, and has relatively small exposaure, it’s hard to know the paremeters and people are still trying to figure out a lot of things.

    I very much like Brian’s ideas about production run numbers. But I also think there’s a big downside – like, the Rose Vampire became very very popular. At some point I thought I might get a Rose Vampire. but they sell out incredibly fast I stopped even trying. If you “gauge demand” why not make it a bigger run.
    Plus, if the production run is so meaningless, why not make more of a certain colorway? I’d love to get an original color Rose Vampire as it’s my favorite colorway.
    But we’re still in a world of limited editions. *Not* saying what the production runs are serves to build a certain mystique around the toy instead of dissipating the interest arounf numbers or rarity.

    And I dusagree with with the idea the product can be art and art can be product. It’s quite widespread and I think it’s a damaging idea. that’s a very american-capitalism co-opted sort of notion. Some things have to exist for the sake of themselves, even if they are being sold. it’s either product, ie something that is made to make a profit, or art; art can be sold, but that’s just the nature of the mechanincs of being able to make more art and put food on the table. in my my opinion, there has to be a ditinction. there has to be something pure.

  • Posted by: Vintango on April 27, 2010 at 4:28 pm, Reply

    This interview is fantastic! Thank you for putting so much time and effort into compiling it all, it’s a great read and I have an insane amount of respect for Mr. Flynn now.

    I’m so excited to finally know what the hell Ooze Bat is based on! That toy has an extra layer of awesome now.

    I love the attitude that he has about this scene, especially when it comes to the “rare” toys. So many people seem to only want something because it’s scarce or collectible. It’s supposed to be fun! Sure, it’s exciting to own a rare item that only a few other people have, but at the end of the day it’s about enjoying the hobby, and collecting something that you love.

  • Posted by: Sergey Safonov on April 27, 2010 at 6:35 pm, Reply

    Unfortunately, words of wisdom are quiet these days thats why we should treasure texts like this and pass it to those who have problems finding wisdom by themselves.
    Thank you for a wonderful read.

  • Posted by: Savage Sally (Twitter: @medulao) on April 27, 2010 at 11:28 pm, Reply

    Excellent interview and pics! Do “go on…”

  • Posted by: Klim on April 28, 2010 at 12:08 am, Reply

    I am floored at the level of honesty and sincerity in this interview I did not think I could ever have a higher level of respect for brian but it just jumped up about 15%
    to a bout 117%

    “.” A platform toy is one half of one person’s idea that is then desperately covered up as hard as possible by a second person. You end up with half of one person’s idea, and half of another for a total of one incomplete idea.:

    well said……

  • Posted by: jeremy (Twitter: @jeremyriad) on April 28, 2010 at 12:17 pm, Reply

    Avri – Interesting question you pose about run sizes…

    Klim – Honesty: it’s what this column’s all about.

    Sally – I will!

    Everybody: Last night just past 11PM, Brian tweeted “it’s a girl!” Congrats to Brian and Dora!

  • Posted by: III on April 28, 2010 at 2:33 pm, Reply

    Could not have said it better myself. We need some honesty in the toy culture. I always tip toe around saying I’m not diggin something. Being at art student all I do in class is critique. Why can’t we have a little more of that going on in the toy world. It is clear that many toy companies are not critiquing themselves so someone has to second guess them.

  • Posted by: Pogue on April 28, 2010 at 8:10 pm, Reply

    We did increased the run numbers of the Rose Vampire and they still sell out. We are all collectors and enjoy the thrill of the hunt almost as much as the toys. Don’t give up because they are hard to get, try harder! Are you a toy collector or a toy shopper?

    We won’t reissue or rerun figures because it is bad business. Companies that have done this paid a price for it. Once a value has been set in the aftermarket we don’t want to intervene. Usually prices return to the mean so be patient and you will get what you want.

  • Posted by: brianfynn on April 29, 2010 at 6:59 pm, Reply

    just as an FYI, we have increased run sizes, but that number has not yet caught up with demand. Unfortunately, it takes several months between toy order and when it actually arrives. The response can change dramatically in those months. I will bet by the time SDCC ends, we should be at an even keel.

    We try to make enough so that everyone who wants one can get one, and then they are gone quickly thereafter so that there are just enough on the market, and there are not 100 extra sitting in a warehouse destroying the value of those who paid retail. It is not a science and it takes a little time to get right. Don’t worry -we are trying to get the runs up. Someone having to pay 10x retail on ebay the day after release sucks for everyone.

    So Flippers take note – we are actively trying to kill your business, so there is no reason to waste your money buying our toys.

  • Posted by: Gabriel on May 18, 2010 at 3:09 pm, Reply

    “So Flippers take note – we are actively trying to kill your business, so there is no reason to waste your money buying our toys.” – Thank you!

    I hope I’m not too late to contribute to the conversation…

    I agree with what Avri said regarding run numbers, while not releasing the numbers is meant to diffuse the number of “limited edition” collectors, it may only shift the angle of desirability among the that same crowd of buyers because everyone can see that whatever the number of figures released, it is clearly not enough. I’m in the same boat about the Rose Vampire, I’d love to get a Red and Green colorway, but I didn’t have money the week it came out… a situation I’m in far too oftern.

    Why not have a standard edition that stays in print? Variant colorways and handpaints will still be there for the hunters and “toy collectors”. Another option will be there for anyone who finds themselves short on money this week, or who slept in Saturday morning. Maybe they never heard of Super7 or art toys until a co-worker brought some toys in to sit on their desk, or maybe they consider themselves simply a “toy shopper”. Co-workers comment positively on the toys that my wife has on her desk and they have no idea what they are or where they are from, they just know they like them. That’s as pure as it gets.

    The molds have been made, the vinyl colors are still available, the toys are produced in relatively small batches at a time anyway. Why not re-order the standard colorway when supplies run low? Maybe keep it available for a set amount of time, 6 months or a year. The times would coincide with additional colorways anyway and people would know that while it may not be available forever, it won’t be gone in 5 minutes either. As long as the toy is constantly there, the public has no idea when supply is becoming “limited” and flippers will stay away because there is no incentive to buy it. Everyone can get at least this one colorway.

    I’m guessing you are willing to print more t-shirts when you run low on supply, so why not toys? Catering to aftermarket prices and not wanting to “destroy the value of those who paid retail” only serves to short supply your product and contradict the idea that you are making toys for people to have fun collecting regardless of rarity or hype. It is not much fun when you can’t get in the game.

    I don’t look at my clear glitter Rose Vampire and see a $185 Buy-It-Now and I don’t feel bad that my Jade Mongolion was available for a good while after it’s release. I’m glad it sold relatively slow because it took me weeks to have extra cash to pick it up. It’s my favorite colorway and my interest and enjoyment of a figure is all that matters. I’m a very big fan of Super7 and I look forward to more great releases, I just hope I have a chance at picking them up. Super7 seems to me to be in the shadows still, but I don’t expect it to stay that way for long because I think you are doing almost everything right. With the Shogun Stormtrooper, the distribution network, and the move to Haight St., the spotlight is going to get very bright.

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